# Games

# HOOOLA

# HOOOLA - Phonetic Alphabet Learning Event

## Group Members:
- Maria 5B4AQB
- Viktor OE5SZV
- Bence HA7FB
- Mohamed SU1ME
- Aron 9A7AS

## Event Overview:
- **Name of the Event:** HOOOLA
- **Number of Participants:** Groups of 4 people
- **Level of Experience:** Each group consists of 2 experienced participants and 2 inexperienced participants.
- **Duration:** Potentially 2 days.
- **Location/Space Needed:** A shack (basic facilities).

## Food:
- **Meals:** 3 meals per day.
- **Organization:** Organizer needs to prepare meals in advance or arrange food delivery. Ensure there's enough food for the duration of the event.

## Budget:
- **Do you need money for the event?** Yes, potentially.
- **Amount and Fundraising:** Estimate the cost for food, equipment, and space. Consider getting sponsorships or contributions from participants.

## Materials and Equipment Needed:
- A radio
- An antenna
- A computer
- An amplifier
- A4 paper

## Organizer's Preparations:
- Ensure the A4 paper is readable (e.g., printed or handwritten clearly).
- Confirm that all equipment (radio, antenna, amp, computer) works properly.
- Prepare food arrangements in advance.

## What Participants Need to Bring:
- Sleeping bag
- Toiletries

## Game Explanation and Rules:
- The game is designed to help participants learn the phonetic alphabet by engaging in real QSOs (contacts over the radio).
  
### How the Game Works:
1. **Team Setup:** 
   - Experienced operators are seated next to inexperienced operators.
   - The inexperienced operator starts by logging QSOs (radio contacts), while the experienced operator handles the radio operations.
   
2. **Switching Roles:**
   - Once the inexperienced operator feels confident, they switch places with the experienced operator and begin making QSOs themselves.
   
3. **Independence:**
   - After some practice, the inexperienced operators will be left to handle QSOs on their own, allowing them to build confidence in using the phonetic alphabet during radio communication.
  
4. **Goal:** 
   - The main objective is to help inexperienced operators become comfortable with radio communication, especially in using the phonetic alphabet.

# Morse Code Learning - CW Scribble

# CW Scribble & Hangman - Morse Code Learning Event

## Group Members:
- Jules F4IEY
- Suzan PD3SZN

## Event Overview:
- **Name of the Event:** CW Scribble, combined with Hangman
- **Number of Participants:** 6 people
- **Level of Experience:** 0-100% (Participants may range from beginners to experienced)
- **Duration:** 1-2 days
- **Location/Space Needed:** 
  - Can be done remotely or in a physical room.
  - Morse key and computer required for either option.

## Food:
- **Meals:** Not needed.

## Budget:
- **Do you need money for the event?** 
  - If done remotely, no additional costs beyond a computer.
  - If in-person, money might be needed to rent a room or space.

## Materials and Equipment Needed:
- Morse key
- Computer (for remote participation or additional game features)

## Organizer's Preparations:
- Prepare a list of random words that can be found easily using Google or other resources.
- Set the time and place for the event (either a physical location or an online platform for remote participation).

## What Participants Need to Bring:
- Laptop (for both in-person and remote participation)

## Game Explanation and Rules:

### **Game Format: CW Scribble (with Hangman bonus rounds)**
1. **Objective:** Help participants learn and practice Morse code (CW) by guessing and spelling random words using CW. Up to 10 letters and numbers will be used during the game.
   
2. **How it Works:**
   - Each round, a player selects a random word from a pre-determined list (offering 3 choices).
   - The player transmits the word in Morse code, and the other participants have to guess the word and spell it back using CW.
   - Correct answers earn points, and the player who accumulates the most points by the end of the game wins.
   
3. **Bonus Round (Hangman Variant):**
   - To make the game more engaging, a "Hangman Bonus Round" will be included.
   - In this round, participants must guess a more complicated word transmitted in CW. 
   - This round offers additional points compared to regular rounds, encouraging participants to improve their Morse code proficiency.

### **Additional Game Idea: Codeword in CW**
- **Concept:** This variation can also be played online. Clues and answers are provided exclusively in CW.
- Participants must decipher the clues and respond with the correct answers, all using Morse code. This version emphasizes both accuracy and speed in interpreting and transmitting CW.

# Construction Contest

# Construction Contest (CC) - QSO Practice Event

## Group Members:
- Not specified (teams will be formed at the event)

## Event Overview:
- **Name of the Event:** Construction Contest (CC)
- **Number of Participants:** 
  - Teams of 2-4 people each, with a mix of instructors and builders. 
  - As many teams as needed. 
  - 1-2 referees overseeing the event.

- **Level of Experience:** 
  - Basic communication via radio.
  - Participants should be newly licensed and familiar with making basic QSOs (radio contacts).

- **Duration:** 
  - Flexible, depending on the complexity of the object to be constructed (e.g., 1-3 hours).

- **Location/Space Needed:**
  - The event requires 2 separate rooms or outdoor spaces for each team. 
  - Teams must not hear each other without using the radios.

## Food:
- **Meals:** Not necessary.
- **Refreshments:** Provide fresh water and light snacks (e.g., fruit) to keep participants energized.

## Budget:
- **Do you need money for the event?** Yes.
  - **What for:** 
    - Purchase of Lego sets or materials for building.
    - Handheld radios (2 per team).
    - Transportation of teams.
    - Rental of any required space or additional materials.
  
## Materials and Equipment Needed:
- **For Each Team:**
  - 2 handheld radios (one for the instructor, one for the builders).
  - A small customizable Lego set (or another building kit such as an electronic circuit).
  - Building instructions for the instructors.
  
- **Other Equipment:**
  - Space for separation of the teams (either rooms or outdoor areas).
  
## Organizer's Preparations:
- Acquire pairs of identical small Lego sets (or similar construction materials like breadboards and circuit components).
- Prepare building instructions for the instructors.
- Set up the spaces so that teams cannot communicate without radios.

## What Participants Need to Bring:
- Nothing. All equipment will be provided by the organizer.

## Game Explanation and Rules:

### **Objective:**
- The goal is to help participants practice QSOs by explaining how to build an object via radio communication. 
- Instructors must clearly convey the instructions to the builders using only their radios, improving communication skills and comfort with radio operation.

### **How the Game Works:**
1. **Team Setup:**
   - Each team is divided into two roles: instructors and builders.
   - Instructors are given a manual with step-by-step instructions on how to build the object (e.g., a Lego set or a simple electronic circuit).
   
2. **Communication Rules:**
   - The instructors and builders are placed in separate rooms or locations. They can only communicate via their handheld radios.
   - Instructors must guide their builders step by step through the construction process, describing how to position and assemble the pieces.
   
3. **Winning the Game:**
   - The first team to correctly complete their build according to the instructions wins.
   - The referee will check to ensure the build matches the instruction manual exactly.

4. **Referee's Role:**
   - Ensure that all communication is done via radio (no shouting or other methods of communication).
   - Provide assistance with the radios if needed and offer tips on proper radio operation (e.g., proper use of phonetic alphabet, clear communication).
   
### **Learning Outcomes:**
- Participants practice making QSOs under pressure.
- Teams improve their ability to clearly communicate instructions over the radio.
- Builders become more comfortable asking clarifying questions and working through tasks via radio communication.